“Library 2.0 simply means making your library’s space (virtual and physical) more interactive, collaborative, and driven by community needs. Examples of where to start include blogs, gaming nights for teens, and collaborative photo sites. The basic drive is to get people back into the library by making the library relevant to what they want and need in their daily lives…to make the library a destination and not an afterthought.”
My desk is in one of our computer labs. Our Media Center opens to students at 7 am and their first class doesn't start until 8 am. At the start of the year, I was really struggling with how my mornings were starting with students in the computer lab. I have gamers, YouTubers, iTuners, e-mailers (making the library relevant to what they want and need in their daily lives), and each one increased the computer volume to top the others. By the time first hour came around, I was really frazzled. Our Media Specialist enacted a "noise free" zone and this helped greatly. Where I am going with this is, it is great to have a "full-house" in the mornings (and after school) and being able to lure the kids in by allowing them to do what they want (community needs), within our Internet appropriate use rules, but still provide a welcoming environment for everyone (including me!). This isn't how our computer labs were used when I first started at ERHS , but it is what kids want now and we try to limit this type of use to before and after school, and it gets them into the Media Center (make the library a destination and not an afterthought)! Learning how to incorporate our Media Center into the programs our kids use in upcoming "Things" will be very exciting.